The main reason I learned C++ a few years ago was because of my concerns with portability. At the time, it was not trivial to run C# code on consoles because C# was "just in time" compiled, which isn't something many platforms allow. Our game, Celeste, used a tool called BRUTE to transpile the C# IL (intermediate language binaries) to C++, and then recompiled that for the target platform. Unity has a very similar tool that does the same thing. This worked, but was not ideal for me. I wanted to be able to just compile our code for the target platform, and so learning C++ felt like the only real option.
18:48, 3 марта 2026Силовые структуры
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Shape up your designThe app works, and that’s great, but does it look good? That’s a question you should answer. There are tons of vibe coded apps on the Internet that work fine but look like something you’d see in a programming class in 2015. Spend some time refining your UI and making sure all the functions are logically placed where the user expects them to be. If the overall flow doesn’t make sense, your users will quickly get frustrated and head for the exit.
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